Friday, August 22, 2014

Weekend 2048 Blaze Contest




Hello Everyone,


Welcome to the first 2048 Blaze contest on the weekend of 22nd - 24th August, 2014. Here is your chance to have fun and win exciting prizes. Before anything else, the interesting part



1st Prize,  Rs1000 gift voucher from flipkart

2nd Prize,  Rs500 gift voucher from flipkart
3rd to 8th, will win surprise exciting gifts! 

 What is this about?

2048 Blaze is a flavour of the world famous 2048 with more excitement because there is a competition for each tile.

What is the contest?

Top the 'Fastest 1024' leaderboard. The first position is currently held by Kiran D with a record of 2 mins 49 secs and 96 milliseconds. Top eight players who have registered stand to win exciting prizes!

How to participate? (Important)

  1. Download 2048 Blaze. (See below)
  2. Login to Google Play(Android) or Game Center(iOS)
  3. To register, post your platform and nickname in the comments here http://goo.gl/dJ2tPC 
  4. E.g,
    • iOS, maddy 
    • Android, Jayanth Reddy


How to download?

Android Users:

Scan the QR code













 or follow the link http://goo.gl/hDcEuN
or search on Play Store for Jayanth Gurijala



iOS Users:














or follow the link: http://goo.gl/j7B5Lg
or search on Play Store for Jayanth Gurijala


Who can participate?
Anyone with an Android or iOS smartphone. Sorry windows :(.


When does the competition start and when does it end?
It starts as soon as you get your app and ends just before midnight of 24th August 2014 (Indian Standard Time). Results will be announced ASAP.



So what are you waiting for? Get the app and get started!!!

If you have any questions, contact me at gjayanth8[at]gmail.com






Wednesday, August 13, 2014

Thursday, August 7, 2014

My Little Battle with Apple

Apple claims that each and every app that goes into the app store undergoes an extensive review process. The time for a new app or an update to go live on app store is anywhere between a week to ten days. This puts an enormous pressure on developers especially individual developers because a bug identified in production might  take the developer a few minutes to fix but atleast a week for it to make its way to the app store.


Considering the sheer volume of new apps, I assumed it would be some tool checking them. But, I realised I was wrong when my apps were rejected with the following feedback:


Hello Jayanth,

Your app Disarrange has been reviewed, but we are unable to post this version. For details, or to directly contact the App Review team, visit the Resolution Center in iTunes Connect. Do not reply to this email.

Regards,
App Review


I visited the resolution centre and found this dreaded message waiting for me



We found that your app offers In-App Purchase/s that can be restored but it does not include a "Restore" feature to allow users to restore the previously purchased In-App Purchase/s.

To restore previously purchased In-App Purchase products, it would be appropriate to provide a "Restore" button and initiate the restore process when the "Restore" button is tapped.


In simple terms, it means that if a user has purchased some levels or magazines or anything that an app has to offer and then moves on to a new device, there should be a restore button to transfer  those purchases to the new device. It seemed very reasonable but NOT for my app because all it offers is a purchase to remove ads. The user can as well press the same damn button to restore his purchase! And Two buttons for one purchase? No way! Moreover, it would not go well with my UI.



So I appealed 


I understand the need for such a feature but my app offers only one in-app purchase. Providing TWO button for ONE purchase is extravagant and will confuse the user. I am NOT going to implement this. Please suggest an alternative.


I remember reading somewhere that when Steve Jobs was customising his Gulfstream V airplane, he wanted one button to open and close the door instead of turning a lever up and down. Somehow I sensed a similarity in both these situations and optimistically waited for a reply. But unfortunately, the guy who reviewed my appeal didn’t know the titbit about Jobs and his plane, he simply copy pasted the previous reply.


I was aghast, there was no way I was going to put in two buttons. Meanwhile, two of my other apps, 2048 Blaze and 2048 Pinnacle were rejected with the same reason. Those were the critical, so I removed in-app purchases and resubmitted them. I was determined to get to the bottom of this with the not-so-critical UnstrewMe aka Disarrange aka 15 Puzzle. It was just a reincarnation of my 10th class DOS game, 8 Puzzle. I wrote it mainly to test the flexibility of my new board game library.


Finally I came up with this approach. It seemed pretty neat. 



A week later, while I was working on a very critical fix, I got a mail saying ‘UnStrewMe Metadata Rejected’. In an impulsive moment, I was almost about to smash the TV with an iPhone but on closer inspection I realised it was my fault. Under app description I put in the following text -


://TODO: fill in description later
The metadata was incomplete. This time I silently thanked apple for being so meticulous and cursed myself for being so careless.



I hastily filled in the app description and clicked on resolved hoping it would not take long now. But this simple mistake costed me a whole week, UnStrewMe rejoined from the end of the to-be-reviewed apps queue. Finally, after a week it got approved and is now live on App Store. I was really happy that my little trick worked, Apple got its restore button and I got my single button :-).

My apps on app store:


2048 Blaze




2048 Pinnacle




UnStrewMe


Friday, August 1, 2014

2048 Drop Drop aka 2048 Tetris

2048 Drop Drop is the 2048 version of the famous a very famous classical game. 
Learn the twists and tricks as you play and make your way up to the 2048 tile and beyond. I promise you its just pure fun! 
The smoothness of the game and the simple ui will delight you but with the gradually increasing difficulty, you need to be on the alert if your target is high. 
When the board is almost full, clever merging can clear it out, earn achievements and get you back in the game and also give you a high tile. 

To infinity and beyond!